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Lano

Dungeons and Dragons Edition 5

40 posts in this topic

Hi. I have a problem. I want to play dungeons and dragons 5th edition.  But I don't have any friends.  That's where you come in.

Dungeons and Dragons.  I'm looking for 4-6 people.  No less than 3 (besides myself).  People can be added as we go along, but not more than 6, I'm thinking.

Basically, I want this to be a mutual learning experience.  That means I want you all to care about the rules and want to learn and apply them.  Does that mean we'll always follow the rules in every case?  No, but the point is that you want to learn how to play DnD fifth edition with me.  That doesn't mean we'll be super formal or anything, it just means we want to learn how to play.

Here's a link to the player's handbook, pdf version: https://dnd.rem.uz/5e D%26D Books/D%26D 5e - Players Handbook (Small).pdf

But it also means I want you all to make characters.  Which will probably the most work out of any single thing in the whole process for you.  I can help you with this, and anyone who wants to play can post questions here.  

Here are the steps:

1. Decide what race you want to be:.  For this adventure, and for the purposes of simplicity, I'm going to limit you to being human (well-rounded bonus), elf (dexterity bonus), dwarf (constitution bonus), and halfling (dexterity bonus).  Dwaves can be hill dwarves(wisdom bonus), or mountain dwarves (strength bonus), and elves can be forest elves (or wood elf) (wisdom bonus), or high elves (intelligence bonus). Half-lings can be stout (constitution bonus) or lightfoot (charisma bonus).  The chapter covering races starts on page 13 of the pdf document.

2. Decide what class you want to be.  This comes with A LOT of variety.  Don't think to deeply on this, and don't worry about things like what deity your cleric worships or anything like that. Just think of it in terms of play style.  I'm just going to put a list here and a brief description of each, and which ability score you want to be the highest for them (in parenthesis).  The chapter covering classes  starts on page 39 of the pdf

Barbarian: Brute strength fighter, higher average health. (strength) -Equipment: Light and medium armor, shields, simple and martial weapons
Bard: The book describes them as "magicians" but I believe they're also decent melee fighters. (charisma) Equipment: Light armor, simple weapons, hand crossbows, longswords, rapiers, shortswords
Cleric: Clerics are fighters, but they also use spell casting, and typically know healing magic. (wisdom) Equipment: Light and medium armor, shields, simple weapons
Druid: Magicians that use magic related to nature, and being in commune with animals.  Maybe like a hippy, more magic focussed cleric. (wisdom) Equipment: Light and medium armor (nonmetal), shields (nonmetal), clubs, daggers, darts, javelins, maces, quarterstaffs, scimitars, sickles, slings, spears
Fighter: Well rounded fighting class, not likely to use magic in battle, though I think that varies (strength or dexterity) Equipment: All armor, shields, simple and martial weapons
Monk: Fighter, but one who's strength is derived from being in touch with ki, a spiritual force. (strength AND dexterity) Equipment: Simple weapons, shortswords
Paladin: Holy knight.  You're a melee fighter who gets special powers from being pure of soul.  In my game you must have a lawful alignment to be a paladin, which means your character must be played as honorable, and rule following. (strength AND charisma) Equipment: All armor, shields, simple and martial weapons
Ranger: Like a druid in reverse?  You're a fighter with some nature type magic (Dexterity AND wisdom) Equipment: Light and medium armor, shields, simple and martial weapons
Rogue: A fighter that's good at sneaking around and good with deception. (Dexterity) Equipment: Light armor, simple weapons, hand crossbows, longswords, rapiers, shortswords
Sorcerer: Some sort of spellcaster. (Charisma) Equipment: Daggers, darts, slings, quarterstaffs, light crossbows
Warlock: Spellcaster who's magic derives from a bargain with a spiritual entity. (Charisma) Equipment: Light armor, simple weapons
Wizard: Spellcaster who's magic derives from study. (Intelligence) Equipment: Daggers, darts, slings, quarterstaffs, light crossbows

Step 3: Determining your six ability scores, Strength, Dexterity, Constitution, Intelligence, Wisdom, and Charisma.  This can be done with just taking the "standard array", 15, 14, 13, 12, 10, 8.  You just decide which ability score you want to have which number.  This is a "safe" way.  You have a couple of very good scores, two good scores, one average, and one below average.  Or, you can roll.  This means you can get an ability score as high as 18, which is very good.  But it also means you can get one as low as 3, which is terrible.  What you do is roll four six sided die (or one four times) and drop the lowest, and that's your ability score for that ability.  so if you roll three six's and a one, your ability score is 18.  

That should get ya'll started for now.  I'll help you develop further and make an actual character sheet if people seem interested in this.  

 

Note: On what to expect in the actual game...I'm not going to expect people to make huge posts or to be the best writers in the world.  I just want people to be clear on what they're character is doing, and don't be afraid to ask if a particular action is ok.  

ADVENTURE HOOK: You are in the city of Neverwinter when a dwarf (possibly a friend or distant relative), Gundren Rockseeker, hires you to escort a wagon to Phandalin, a frontier town that sits against the Sword Mountains.  Gundren has gone ahead with an old warrior, Sildar Hallwinter, to attend to some business in town while you follow with the supplies.  You will be paid 10 gold pieces each by the owner of Barthen's Provisions in Phandalin when you deliver the wagon safetly to the trading post.  

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I'm in! I'll probably play a human fighter, or possibly a cleric. I'll get you my character when it is done. Hopefully I'll have time to work on it this week. 

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17 hours ago, Padre J Roulston said:

I'm in! I'll probably play a human fighter, or possibly a cleric. I'll get you my character when it is done. Hopefully I'll have time to work on it this week. 

I forgot to mention: Everyone starting at level one for this adventure.  I'll also add the story hook later tonight.

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So I'm looking at how to make the character, and I'm not flippy on the Backgrounds. In all the other editions of the game, background stories are personal things, that don't have any rules to govern them, other than DM's approval...

Because what I have in mind for my character is a mix of the Acolyte, Noble, and Soldier backgrounds. 
So could I write my own background combining the three?

The basics I'm thinking is:
-The third son of a noble (baron or some other low noble) received military like training (fighter class) because every noble should be able to fight. 
-As I'm not in line for the title I was sent to train with the Church when they called. I was then given basic religious training attaining the position of ordained Deacon, and holding a position with the temple guard (or like military order)

This would allow me to have the noble upbringing ("scroll of pedigree" equipment), with the acolyte teaching (Religion skill), and attaining military rank (Feature of the soldier background) 

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The way that I understand "Backgrounds" is that they're there to give your character a boost, and give an easy way to apply your character's backstory. You might get bonus proficiencies, items, and possibly knowing more languages to start.  I think some of them also come with disadvantages though, so there's that.  If someone wants to just disregard the background part, that's fine, but it's really just an easy way for the player and the DM to incorporate a preset background that comes with default advantages/disadvantages and roleplaying guides.  If someone wants to write their own, that's fine, but I probably won't be able to incorporate it in as detailed a way than if you used one of the presets.  Since the preset is basically telling me exactly how to incorporate it.  

The other option for anyone is that they don't even use a background, which is fine :D   Having a character background is completely optional as far as I'm concerned (in the real life games I'm in, the DM never asked me what my character's background was, and I'm still figuring it out as I go along lol)

I was looking through the rule book to answer the second part of your question, and it turns out, they have a passage that directly and succinctly answers it:

"To customize a background, you can replace one feature with any other one, choose any two skills, and choose a total of two tool proficiencies or languages from the sample backgrounds. You can either use the equipment package from your background or spend coin on gear as described in chapter 5. (If you spend coin, you can’t also take the equipment package suggested for your class.) Finally, choose two personality traits, one ideal, one bond, and one flaw. If you can’t find a feature that matches your desired background, work with your DM to create one."

So I would say, just follow that.  I don't see the personality traits, ideals, bonds, and flaws as essential, but they could be fun.  

So you would pick two skill proficiencies, Acolyte gets religion and history, I think? (this pdf document can be a pain to navigate) I think Noble gets history and persuasion.  So you can mix and match those.  Likewise, Acolyte doesn't have any tool proficiencies, but you get two extra languages.  As a noble you only get one, but you get a gaming set proficiency (I guess you'd be good at chess or something).  So you can say you want only one extra language and the gaming set proficiency.  

So all in all, yes, go wild with the background customization, as long as you follow what the rules say on that

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I would also add with the features, that, they seem to be shots in the dark, which I'm ok with.  You mind find that the feature you pick ends up being useless, but that's part of the fun, lots of times characters end up as fish outta water.

With yours, I'm not sure if military rank is going to be as helpful if you were just a temple guard, since you were probably lower on the totem pole, and also I'm not sure, at least in this particular adventure, if you're going to meet up with any fellow temple soldier-types, though then again, I haven't read through the entire scenario yet.   I could always adjust the scenario to fit it in, but I'm not sure I will.  You can still keep it, just saying it might not be helpful (but then again, it might turn out to be helpful!)

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I had to print out parts of the PDF to be able to work on my character. Having to scroll the PDF just wasn't working. :P

I think for the most part my character is done. When I get access to a scanner I will get it to you. 

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3 hours ago, Padre J Roulston said:

Okay so here is my character. 

Pavel Marsk.pdf

You rolled pretty damn amazing...

I'm just going through it, making sure it all jives with what I'm reading and such.  I don't see where the armor you have equipped is noted.  Or any equipment.  

Here's a sample character sheet that has the equipment filled out:

https://media.wizards.com/downloads/dnd/StarterSet_Characters.pdf

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I didn't notice that the equipment wasn't there. I was just using the link you provided. I'll make a scan of my written sheet and get it to you. It has all the information on it. :)

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I haven't actually tried it myself, but it came out pretty good.  There IS a field to put equipment there though.  Maybe it doesn't transfer when you export to pdf though.

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9 hours ago, Lano said:

I haven't actually tried it myself, but it came out pretty good.  There IS a field to put equipment there though.  Maybe it doesn't transfer when you export to pdf though.

I'm guessing that is exactly what happens, because I know that I put in the armour and weapons.

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if ya wanna scan it,  great!  Was just trying to make less work.  There might be other sites that work better.  Or heck, maybe doing a screen snip of a character sheet and then using paint to put in yer stuff.

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Also, any thoughts of what deity your temple was dedicated to?  It might come into play in this case.  I can pick one, but you seem to know a bit about this sort of stuff and might have preferences.

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I'd like to mix the backgrounds. I'm taking the Religion skill, and Perception skill... I think on the PDF that I had to take History instead of religion because it would only allow what the background stated. I'll hopefully have time at work tomorrow to scan in the sheet. 

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I think thats fine.  For the purposes of what im gonna write when i hurl your character into this adventure, let me know if you deity preferences, or alignment preferences for that deity.

if no one else expresses interest in this soon, i may write up my own pc cus this adventuremight be a little hairy for one level one character.

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Sorry. Right. I forgot about you asking about a deity. 

Generally speaking for personal religious reasons, I typically play a religion that is for all intent and purpose the Medieval Catholic Church, embracing the good/healing aspects. Though given my character I suppose a crusade isn't out of question... so maybe a war aspect would be appropriate as well. 

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Another option is that I can play more than one character. I do have experience doing so... though in the forum style games it can be somewhat difficult.

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4 hours ago, Padre J Roulston said:

Another option is that I can play more than one character. I do have experience doing so... though in the forum style games it can be somewhat difficult.

Honestly maybe both options.  The whole point is for me (and others) to learn edition 5.  Might as well do it from both sides of the equation.  two adventures is really two few anyway.  I was thinking about you and a level 5 character to pick up the slack (like maybe a cleric from your temple working with you).

And yeah, I didn't want to step on your toes which is why I asked.  I actually had an idea that your temple would be "the order of Yaweh" but I wasn't sure if that would offend you lol.  But if you're gonna pick a religious background, it's kind of hard to just ignore the spiritual aspect, depending how things go.

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The order of Yaweh works for me. :)

I'm not sure how challenge ratings work in 5th... but in 3.5 the challenge ratings are designed for a party of four characters at the specified level. 

So a CR of 1 would be enough for four lvl 1 characters. 

 

Also I spoke to a friend of mine, I met on a gamins site. I believe she is going to play. She stopped in and looked at the post and I think she is making a character before posting.....

 

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